[Week 6] Devlog - 12 Jun 2024
Diversity Unites
- Main Menu Artwork
We are proud to present our Main Menu Artwork that will be implemented in our game!
- Figma Prototype
Before we proceed into development, these are the prototype of the navigation system for Diversity Unites!
- Game Navigation
After some iteration and testing, we finally agreed an develop the Game Navigation System! Now you can navigate from New Game, Select Levels, Options, or quit the game. Find out who are the developers of Diversity Unites in the Credits Menu!
- Combat Mechanism Update
We are improving our Combat Mechanism, For now we can see that The player input for attack is registering, also the Enemy NPC can now damage the character if they can't dodge the enemy attack.
- Implemented DialogueBox System
This feature will guide the player into how our game actually works. This will functions as conversations between characters, also as guide for the players!
- LockedDoor System
The player cannot proceed into the next area if some requirements aren't fulfilled, in this case is a key. Once the key is acquired, The player should be Able to unlock the LockedDoor!
- Chest for Health potion
After all that battle, some players might need a health potion to recharge their HP, or jump over the chest if you're a hardcore player!
- Tutorial
Once we implemented the DialogueBox System, We implemented tutorials in the first floor. From movement guide like walk and jump, to Combat System, and then climbing on ladders. But don''t worry, There's more to come!
Get Diversity Unites
Diversity Unites
Chibi-style 2D Platformer. Play as 5 unique characters against The Perfect Systems Army erasing diversity. Stop them!
Status | In development |
Author | TeamMosaic |
Genre | Adventure |
More posts
- [Week 5] Devlog - 05 Jun 2024Jun 08, 2024
- [Week 4] Devlog - 28 May 2024May 29, 2024
- [Week 3] Devlog - 21 May 2024May 29, 2024
- [Week 2] Devlog - 14 May 2024May 23, 2024
- [Week 1] Devlog - 07 May 2024May 23, 2024
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