[Week 6] Devlog - 12 Jun 2024


Diversity Unites

- Main Menu Artwork

We are proud to present our Main Menu Artwork that will be implemented in our game!

- Figma Prototype 

Before we proceed into development, these are the prototype of the navigation system for Diversity Unites!

- Game Navigation 

After some iteration and testing, we finally agreed an develop the Game Navigation System! Now you can navigate from New Game, Select Levels, Options, or quit the game. Find out who are the developers of Diversity Unites in the Credits Menu!

- Combat Mechanism Update

We are improving our Combat Mechanism, For now we can see that The player input for attack is registering, also the Enemy NPC can now damage the character if they can't dodge the enemy attack. 

- Implemented DialogueBox System 


This feature will guide the player into how our game actually works. This will functions as conversations between characters, also as guide for the players!

- LockedDoor System 


The player cannot proceed into the next area if some requirements aren't fulfilled, in this case is a key. Once the key is acquired, The player should be Able to unlock the LockedDoor!

- Chest for Health potion  


After all that battle, some players might need a health potion to recharge their HP, or jump over the chest if you're a hardcore player!

- Tutorial

Once we implemented the DialogueBox System, We implemented tutorials in the first floor. From movement guide like walk and jump, to Combat System, and then climbing on ladders. But don''t worry, There's more to come!

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