[Week 1] Devlog - 07 May 2024
Diversity Unites
Game Designer :
- Game Design Document (Done) TeamMosaic - Diversity Unites GDD
- Level Design (On Progress)
Game Programmer:
The mechanic details provided here are just an initial experiment to explore the possibility of further development. Also, the assets provided are only temporary examples, using assets available in the Unity Asset Store.
Character: Describes the main character and other characters, including their appearance, abilities, movements, and how they interact with the game world. (The movement of the main character moves right and left, jumps, and ducks)
Control: Describes the control mechanisms that players use to interact with characters and the environment, including device input, responsiveness, and feedback. (Input Movement Right arrow to move right, left arrow to move left, up arrow to jump, and down arrow to duck. “F” key to interact with the environment such as NPCs. “D” key to attack, take marbles to increase points, take potions to increase blood, take ammo to increase ammunition).
Camera: Defines how the camera works in the game, including point of view, camera movement, and how the camera responds to player actions. (The camera used in this game is Side View perspective and adds a delay to the camera to give a smooth sensation when the player moves, especially in the movement).
- Player Movement and Collect Item
- Close Range Combat System (Punch and Kicks, AOE)
- Long Range Combat System (Throwing Items)
Game Artist
- Made Main Characters Design
Get Diversity Unites
Diversity Unites
Chibi-style 2D Platformer. Play as 5 unique characters against The Perfect Systems Army erasing diversity. Stop them!
Status | In development |
Author | TeamMosaic |
Genre | Adventure |
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- [Week 6] Devlog - 12 Jun 2024Jun 12, 2024
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- [Week 4] Devlog - 28 May 2024May 29, 2024
- [Week 3] Devlog - 21 May 2024May 29, 2024
- [Week 2] Devlog - 14 May 2024May 23, 2024
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