[Week 4] Devlog - 28 May 2024


Diversity Unites

- Asset Management using TeamMosaic Drive

Used GoogleDrive for Asset Management Purposes so file does not get scattered accross time and space.


- Updated Better Character Lore

We now know better about our character origins and other informations.







- UI/HUD Design (in Progress)

This is a rendition of what's to expect in our next iteration, there might be some slight changes in the future.


- Background Environment for Level 1

Applied background for cave and Jungle scenery at Minang Environment.


- Enemy Chasing Behaviour

The enemy NPC will chase our character when they are within the area of attack. But if the enemy don't see us, they will remain stationary and guarding the area.

- Health Mechanics (in Progress)

We are able to decrease the player health with a button, but not yet from enemy attacks.

- Applied Level Design for Level 1 Tutorial

With this we hope it will be enough for a prototype game so that people understands our vision better!

- Added Goons idle and Walk Sprite

Idle


Walk

- Concept Main Menu Art (in Progress)

There were 2 concepts, but we decided to collab both ideas into something better. The end results are still in progress.


- Game Logo and Itch.io Cover

We are proud to announce the official Game Logo and Itch.io cover, Rejoice!


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