[Week 4] Devlog - 28 May 2024
Diversity Unites
- Asset Management using TeamMosaic Drive
Used GoogleDrive for Asset Management Purposes so file does not get scattered accross time and space.
- Updated Better Character Lore
We now know better about our character origins and other informations.
- UI/HUD Design (in Progress)
This is a rendition of what's to expect in our next iteration, there might be some slight changes in the future.
- Background Environment for Level 1
Applied background for cave and Jungle scenery at Minang Environment.
- Enemy Chasing Behaviour
The enemy NPC will chase our character when they are within the area of attack. But if the enemy don't see us, they will remain stationary and guarding the area.
- Health Mechanics (in Progress)
We are able to decrease the player health with a button, but not yet from enemy attacks.
- Applied Level Design for Level 1 Tutorial
With this we hope it will be enough for a prototype game so that people understands our vision better!
- Added Goons idle and Walk Sprite
Idle
Walk
- Concept Main Menu Art (in Progress)
There were 2 concepts, but we decided to collab both ideas into something better. The end results are still in progress.
- Game Logo and Itch.io Cover
We are proud to announce the official Game Logo and Itch.io cover, Rejoice!
Get Diversity Unites
Diversity Unites
Chibi-style 2D Platformer. Play as 5 unique characters against The Perfect Systems Army erasing diversity. Stop them!
Status | In development |
Author | TeamMosaic |
Genre | Adventure |
More posts
- [Week 6] Devlog - 12 Jun 2024Jun 12, 2024
- [Week 5] Devlog - 05 Jun 2024Jun 08, 2024
- [Week 3] Devlog - 21 May 2024May 29, 2024
- [Week 2] Devlog - 14 May 2024May 23, 2024
- [Week 1] Devlog - 07 May 2024May 23, 2024
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